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Rafał  Piórkowski
Rafał Piórkowski
3D Weapon Artist @ Techland
Wrocław, Poland

Skills

3D ModelingHard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingWeapon ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
Modo
Modo
Blender
Blender
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Affinity Photo
Affinity Photo

Productions

    • Video Game
      Dying Light 2
    • Year
      2022
    • Role
      3D Weapon Artist
    • Company
      Techland
    • Video Game
      The Riftbreaker
    • Year
      2021
    • Role
      3D Artist
    • Company
      EXOR Studios
    • Video Game
      Returnal
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Dekogon Studios
    • Video Game
      Godfall
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Dekogon Studios (for Counterplay Games)
    • Video Game
      X-Morph: Defense - European Assault
    • Year
      2018
    • Role
      Level Designer, 3D Artist
    • Company
      EXOR Studios
    • Video Game
      X-Morph: Defense
    • Year
      2017
    • Role
      3D Artist
    • Company
      EXOR Studios